SNES Retro Collection

SpielRegionCartridge SerialROM SerialCICDekodiererPCB
AxelayPALSNSP-AX-NOESPAL-AX-0D413A-SHVC-1A0N-20
International Superstar Soccer BeluxePALSNSP-AWJP-EUR
NBA JamPALSNSP-8N-NOE
ParodiusPALSNSP-PD-NOE
PlokPALSNSP-P4-NOE/SFRGSFRG-P4-0D413A-SHVC-1A0N-20
Pop'n TwinbeePALSNSP-PT-NOE
Secret of EvermorePALSNSP-AEOD-NOESPAL-AEOD-0D413BMAD-1SHVC-1J3M-20
Sim CityPALSNSP-SC-NOE
StarwingPALSNSP-FO-ESP
Street Fighter 2PALSNSP-S2-NOE-1
Super Ghouls 'n GhostPALSNSP-CM-NOESPAL-CM-0D413A-SHVC-1A0N-20
Super Mario All-StarsPALSNSP-4M-NOESPAL-4M-0D413AMAD-1SHVC-1A3M-10
Super Mario WorldPALSNSP-MW-NOESPAL-MW-1D413SN74S139NSHVC-1A1B-06
Super Mario WorldPALSNSP-MW-NOESPAL-MW-1D413ASN74S139ANSHVC-1A1B-06
Super R-TypePALSNSP-SR-NOESPAL-SR-0D413-SHVC-1A0N-02
Super Street FighterPALSNSP-XW-EUR
Super TennisPALSNSP-ST-EUR
TerranigmaPALSNSP-AQTD-NOESPAL-AQDT-0D413BMAD 1-ASHVC-1J3M-20
Top GearPALSNSP-TR-NOW-1
Top Gear 2PALSNSP-2P-NOE
World League BasketballPALSNSP-LB-NOE
Cartridge Serial (Code1-Code2-Code3-Code4)
Code1
SHVC: "Super Home Video Computer." On Japan releases.
SNS: "Super Nintendo System." On USA and Canada releases.
SNSP: "Super Nintendo System PAL." On Europe and Australia releases.
SNSN: "Super Nintendo System N?." On Korea and Hong Kong releases.

Code2
A**: Standard cartridge.
T**: Modem-equipped cartridge.
Z**: BS-X media-slotted cartridge.

*~*: Unique, two-digit catalog code assigned to each game.

**D: German localization
**E: English localization (USA)
**F: French localization
**H: Dutch localization
**J: Japanese localization
**K: Korean localization
**P: English localization (UK)
**S: Spanish localization

Code3
AUS: Australia territory release
CAN: Canada territory release
DIS: Display copy
EUR: Europe territory release
FAH: France and Holland territory release
FRA: France territory release
FRG: France and Germany territory release
GPS: Low volume release
HKG: Hong Kong territory release
HOL: Holland territory release
ITA: Italy territory release
JPN: Japan territory release
KOR: Korea territory release
LTN: Latin America territory release
NOE: Germany territory release
SCN: Scandinavia territory release
SPA: Spain territory release
UKV: UK territory release
USA: USA territory release

Code4
1: Reissue 1
2: Reissue 2

Miscellaneous Codes
SHVC-MMSA-JPN-1: Nintendo Power flash cartridge.

Note: The first and third parts of Code 2, and the Code3 "JPN," did not appear prior to 1994.
Note: Code4 only appears on reissued games.
Source: Zapatabase (Webarchive)
ROM Serial (Code1-Code2-Code3-Code4)
Code1
SHVC: "Super Home Video Computer." On Japan and Korea releases.
SKOR: "South Korea." On Korea releases.
SNS: "Super Nintendo System." On USA and Canada releases.
SPAL: "Super Nintendo System PAL." On Europe and Australia releases.

Code2
P: ?

Code3
A**: Cartridge with no atypical hardware.
T**: Cartridge with modem interface.
Z**: Cartridge with BS-X media slots.

*~*: Unique, two-digit catalog code assigned to each game. Comprised of numbers and/or letters.

**D: German localization
**E: English (USA) localization
**F: French localization
**H: Dutch localization
**J: Japanese localization
**K: Korean localization
**P: English (UK) localization
**S: Spanish localization

Code4
0: Program revision 0
1: Program revision 1
2: Program revision 2
3: Program revision 3
4: Program revision 4

Note: Code2 only appears on ROM chips within cartridges that were "Assembled in Mexico."
Note: The first and third parts of Code3 did not appear prior to 1994.
Source: Zapatabase (Webarchive)
PCB Serial (Code1-Code2-Code3-Code4)
Code1
BSC: "Broadcast Satellaview-X Cassette." On BS-X slotted cartridges that were "Made in Japan."
EA: "Electronic Arts." On standard cartridges that were "Made in Puerto Rico."
MAXI: "Maxis." On standard cartridges that were "Assembled in Mexico."
MJSC: "Majesco." On standard cartridges that were "Assembled in Mexico."
SHVC: "Super Home Video Computer." On standard cartridges that were "Made in Japan" or "Made in Mexico."
SNSP: "Super Nintendo System PAL." On standard cartridges that were "Assembled in Japan."
WEI: "Williams Entertainment Inc." On standard cartridges that were "Assembled in Mexico."

Code2
1****: 1 ROM chips (2Mb, 4Mb, 8Mb, 16Mb, or 32Mb)
Y****: 2 ROM chips (4Mb+2Mb or 4Mb+4Mb)
2****: 2 ROM chips (8Mb+2Mb, 8Mb+4Mb, or 8Mb+8Mb)
B****: 2 ROM chips (16Mb+2Mb, 16Mb+4Mb, 16Mb+8Mb, or 16Mb+16Mb)
L****: 2 ROM chips (32Mb+2Mb, 32Mb+4Mb, 32Mb+8Mb, 32Mb+16Mb, 32Mb+32Mb)
3****: 3 ROM chips (2Mb+2Mb+2Mb, 4Mb+4Mb+4Mb, or 8Mb+8Mb+8Mb)
4****: 4 ROM chips (2Mb+2Mb+2Mb+2Mb, 4Mb+4Mb+4Mb+4Mb, or 8Mb+8Mb+8Mb+8Mb)
8****: 8 ROM chips (2Mb+2Mb+2Mb+2Mb+2Mb+2Mb+2Mb+2Mb, 4Mb+4Mb+4Mb+4Mb+4Mb+4Mb+4Mb+4Mb, or 8Mb+8Mb+8Mb+8Mb+8Mb+8Mb+8Mb+8Mb)

*A***: Commercial board with no special chip (LoROM)
*B***: Commercial board with "DSP-1," "DSP-2," "DSP-3," or "DSP-4" special chip (LoROM)
*C***: Commercial board with "Mario Chip 1" a.k.a. "Super FX" special chip (LoROM)
*CA***: Commercial board with "GSU1" a.k.a. "Super FX" special chip (LoROM)
*CB***: Commercial board with "GSU2" a.k.a. "Super FX2" special chip (LoROM)
*DC***: Commercial board with "C4" special chip (LoROM)
*DE***: Commercial board with "ST018" special chip (LoROM)
*DH***: Commercial board with "SPC7110" special chip (HiROM)
*DS***: Commercial board with "ST010" or "ST011" special chip (LoROM)
*E***: Commercial board with "OBC1" special chip (LoROM)
*J***: Commercial board with no special chip (HiROM)
*K***: Commercial board with "DSP-1," "DSP-2," "DSP-3," or "DSP-4" special chip (HiROM)
*L***: Commercial board with "SA-1" special chip (LoROM)
*N***: Commercial board with "S-DD1" special chip (LoROM)
*P***: Evaluation board with no special chip (LoROM)
*PV***: Evaluation board with no special chip (HiROM)
*Q***: Evaluation board with "DSP-1," "DSP-2," "DSP-3," or "DSP-4" special chip (LoROM)
*QW***: Evaluation board with "DSP-1," "DSP-2," "DSP-3," or "DSP-4" special chip (HiROM)
*RA***: Evaluation board with "GSU1" or "GSU1A" a.k.a. "Super FX" special chip (LoROM)
*RB***: Evaluation board with "GSU2" a.k.a. "Super FX2" special chip (LoROM)
*X***: ?

**0**: 0 SRAM chips
**1**: 1 SRAM chips (16Kb)
**2**: 1 SRAM chips (32Kb)
**3**: 1 SRAM chips (64Kb)
**4**: 1 SRAM chips (128Kb)
**5**: 1 SRAM chips (256Kb)
**6**: 1 SRAM chips (512Kb)
**7**: 1 SRAM chips (1Mb)

***B*: "74LS139" or "74LS157" memory address decoder chip for SRAM
***C*: "RTC" memory address decoder chip for SRAM
***M*: "MAD-1" memory address decoder chip for SRAM
***N*: No memory address decoder chip for SRAM
***R*: "S-RTC" memory address decoder chip for SRAM
***X*: "MAD-2" memory address decoder chip for SRAM

****5S: 1 SRAM chips (256Kb) partially dedicated for SuperFX framebuffer storage
****6S: 1 SRAM chips (512Kb) partially dedicated for SuperFX framebuffer storage
****7S: 1 SRAM chips (512Kb) partially dedicated for SuperFX2 framebuffer storage
****9P: 1 PSRAM chips (512Kb) dedicated for BS-X temporary storage

Code3
01: PCB type
02: PCB type
03: PCB type
04: PCB type
05: PCB type
06: PCB type
10: PCB type
11: PCB type
12: PCB type
13: PCB type
20: PCB type
21: PCB type
30: PCB type

Code4
1: ?
2: ?

Miscellaneous Codes
BSMC-AF-1: On "Broadcast Satellaview-X" media cartridge.
BSMC-CR-1: On "Broadcast Satellaview-X" media cartridge.
GPC-RAMC-S1: ?
SGB-N-10: On "Super Game Boy" interface cartridge.
SGB-R-10: On "Super Game Boy" interface cartridge.
SHVC-MMSA-1: On "Nintendo Power" flash cartridge.
SHVC-SGB2-1: On "Super Game Boy 2" interface cartridge.

Note: The fifth part of Code2 only appears on PCBs containing this additional hardware.
Note: Code4 only appears on PCBS within cartridges that were "Assembled in Mexico."
Source: Zapatabase (Webarchive)