Spiel | Region | Cartridge Serial |
---|---|---|
Axelay | PAL | SNSP-AX-NOE |
Battle Dodge Ball | NTSC-J | SHVC-BD |
F-Zero | PAL | SNSP-FZ-EUR |
Illusion of Time | PAL | SNSP-JG-NOE/SFRG |
International Superstar Soccer Beluxe | PAL | SNSP-AWJP-EUR |
NBA Jam | PAL | SNSP-8N-NOE |
Parodius | PAL | SNSP-PD-NOE |
Plok | PAL | SNSP-P4-NOE/SFRG |
Pop'n Twinbee | PAL | SNSP-PT-NOE |
Romancing Saga 2 | NTSC-J | SHVC-2L |
Secret of Evermore | PAL | SNSP-AEOD-NOE |
Secret of Mana | PAL | SNSP-K2-NOE/SFRG |
Sim City | PAL | SNSP-SC-NOE |
Starfox | NTSC-U | SNS-F0-USA |
Starwing | PAL | SNSP-FO-ESP |
Street Fighter 2 | PAL | SNSP-S2-NOE-1 |
Super Ghouls 'n Ghost | PAL | SNSP-CM-NOE |
Super Mario All-Stars | PAL | SNSP-4M-NOE |
Super Mario World | PAL | SNSP-MW-NOE |
Super Mario World | PAL | SNSP-MW-NOE |
Super R-Type | PAL | SNSP-SR-NOE |
Super Street Fighter | PAL | SNSP-XW-EUR |
Super Tennis | PAL | SNSP-ST-EUR |
Terranigma | PAL | SNSP-AQTD-NOE |
Top Gear | PAL | SNSP-TR-NOW-1 |
Top Gear 2 | PAL | SNSP-2P-NOE |
Torneko's Great Adventure Mystery Dungeon (Torneko no Daibouken: Fushigi) | NTSC-J | SHVC-TQ |
World League Basketball | PAL | SNSP-LB-NOE |
Zelda: A Link to the Past | PAL | SNSP-ZL-NOE/SFRG |
Cartridge Serial (Code1-Code2-Code3-Code4)
Code1 SHVC: "Super Home Video Computer." On Japan releases. SNS: "Super Nintendo System." On USA and Canada releases. SNSP: "Super Nintendo System PAL." On Europe and Australia releases. SNSN: "Super Nintendo System N?." On Korea and Hong Kong releases. Code2 A**: Standard cartridge. T**: Modem-equipped cartridge. Z**: BS-X media-slotted cartridge. *~*: Unique, two-digit catalog code assigned to each game. **D: German localization **E: English localization (USA) **F: French localization **H: Dutch localization **J: Japanese localization **K: Korean localization **P: English localization (UK) **S: Spanish localization Code3 AUS: Australia territory release CAN: Canada territory release DIS: Display copy EUR: Europe territory release FAH: France and Holland territory release FRA: France territory release FRG: France and Germany territory release GPS: Low volume release HKG: Hong Kong territory release HOL: Holland territory release ITA: Italy territory release JPN: Japan territory release KOR: Korea territory release LTN: Latin America territory release NOE: Germany territory release SCN: Scandinavia territory release SPA: Spain territory release UKV: UK territory release USA: USA territory release Code4 1: Reissue 1 2: Reissue 2 Miscellaneous Codes SHVC-MMSA-JPN-1: Nintendo Power flash cartridge. Note: The first and third parts of Code 2, and the Code3 "JPN," did not appear prior to 1994. Note: Code4 only appears on reissued games.Source: Zapatabase (Webarchive)
ROM Serial (Code1-Code2-Code3-Code4)
Code1 SHVC: "Super Home Video Computer." On Japan and Korea releases. SKOR: "South Korea." On Korea releases. SNS: "Super Nintendo System." On USA and Canada releases. SPAL: "Super Nintendo System PAL." On Europe and Australia releases. Code2 P: ? Code3 A**: Cartridge with no atypical hardware. T**: Cartridge with modem interface. Z**: Cartridge with BS-X media slots. *~*: Unique, two-digit catalog code assigned to each game. Comprised of numbers and/or letters. **D: German localization **E: English (USA) localization **F: French localization **H: Dutch localization **J: Japanese localization **K: Korean localization **P: English (UK) localization **S: Spanish localization Code4 0: Program revision 0 1: Program revision 1 2: Program revision 2 3: Program revision 3 4: Program revision 4 Note: Code2 only appears on ROM chips within cartridges that were "Assembled in Mexico." Note: The first and third parts of Code3 did not appear prior to 1994.Source: Zapatabase (Webarchive)
PCB Serial (Code1-Code2-Code3-Code4)
Code1 BSC: "Broadcast Satellaview-X Cassette." On BS-X slotted cartridges that were "Made in Japan." EA: "Electronic Arts." On standard cartridges that were "Made in Puerto Rico." MAXI: "Maxis." On standard cartridges that were "Assembled in Mexico." MJSC: "Majesco." On standard cartridges that were "Assembled in Mexico." SHVC: "Super Home Video Computer." On standard cartridges that were "Made in Japan" or "Made in Mexico." SNSP: "Super Nintendo System PAL." On standard cartridges that were "Assembled in Japan." WEI: "Williams Entertainment Inc." On standard cartridges that were "Assembled in Mexico." Code2 1****: 1 ROM chips (2Mb, 4Mb, 8Mb, 16Mb, or 32Mb) Y****: 2 ROM chips (4Mb+2Mb or 4Mb+4Mb) 2****: 2 ROM chips (8Mb+2Mb, 8Mb+4Mb, or 8Mb+8Mb) B****: 2 ROM chips (16Mb+2Mb, 16Mb+4Mb, 16Mb+8Mb, or 16Mb+16Mb) L****: 2 ROM chips (32Mb+2Mb, 32Mb+4Mb, 32Mb+8Mb, 32Mb+16Mb, 32Mb+32Mb) 3****: 3 ROM chips (2Mb+2Mb+2Mb, 4Mb+4Mb+4Mb, or 8Mb+8Mb+8Mb) 4****: 4 ROM chips (2Mb+2Mb+2Mb+2Mb, 4Mb+4Mb+4Mb+4Mb, or 8Mb+8Mb+8Mb+8Mb) 8****: 8 ROM chips (2Mb+2Mb+2Mb+2Mb+2Mb+2Mb+2Mb+2Mb, 4Mb+4Mb+4Mb+4Mb+4Mb+4Mb+4Mb+4Mb, or 8Mb+8Mb+8Mb+8Mb+8Mb+8Mb+8Mb+8Mb) *A***: Commercial board with no special chip (LoROM) *B***: Commercial board with "DSP-1," "DSP-2," "DSP-3," or "DSP-4" special chip (LoROM) *C***: Commercial board with "Mario Chip 1" a.k.a. "Super FX" special chip (LoROM) *CA***: Commercial board with "GSU1" a.k.a. "Super FX" special chip (LoROM) *CB***: Commercial board with "GSU2" a.k.a. "Super FX2" special chip (LoROM) *DC***: Commercial board with "C4" special chip (LoROM) *DE***: Commercial board with "ST018" special chip (LoROM) *DH***: Commercial board with "SPC7110" special chip (HiROM) *DS***: Commercial board with "ST010" or "ST011" special chip (LoROM) *E***: Commercial board with "OBC1" special chip (LoROM) *J***: Commercial board with no special chip (HiROM) *K***: Commercial board with "DSP-1," "DSP-2," "DSP-3," or "DSP-4" special chip (HiROM) *L***: Commercial board with "SA-1" special chip (LoROM) *N***: Commercial board with "S-DD1" special chip (LoROM) *P***: Evaluation board with no special chip (LoROM) *PV***: Evaluation board with no special chip (HiROM) *Q***: Evaluation board with "DSP-1," "DSP-2," "DSP-3," or "DSP-4" special chip (LoROM) *QW***: Evaluation board with "DSP-1," "DSP-2," "DSP-3," or "DSP-4" special chip (HiROM) *RA***: Evaluation board with "GSU1" or "GSU1A" a.k.a. "Super FX" special chip (LoROM) *RB***: Evaluation board with "GSU2" a.k.a. "Super FX2" special chip (LoROM) *X***: ? **0**: 0 SRAM chips **1**: 1 SRAM chips (16Kb) **2**: 1 SRAM chips (32Kb) **3**: 1 SRAM chips (64Kb) **4**: 1 SRAM chips (128Kb) **5**: 1 SRAM chips (256Kb) **6**: 1 SRAM chips (512Kb) **7**: 1 SRAM chips (1Mb) ***B*: "74LS139" or "74LS157" memory address decoder chip for SRAM ***C*: "RTC" memory address decoder chip for SRAM ***M*: "MAD-1" memory address decoder chip for SRAM ***N*: No memory address decoder chip for SRAM ***R*: "S-RTC" memory address decoder chip for SRAM ***X*: "MAD-2" memory address decoder chip for SRAM ****5S: 1 SRAM chips (256Kb) partially dedicated for SuperFX framebuffer storage ****6S: 1 SRAM chips (512Kb) partially dedicated for SuperFX framebuffer storage ****7S: 1 SRAM chips (512Kb) partially dedicated for SuperFX2 framebuffer storage ****9P: 1 PSRAM chips (512Kb) dedicated for BS-X temporary storage Code3 01: PCB type 02: PCB type 03: PCB type 04: PCB type 05: PCB type 06: PCB type 10: PCB type 11: PCB type 12: PCB type 13: PCB type 20: PCB type 21: PCB type 30: PCB type Code4 1: ? 2: ? Miscellaneous Codes BSMC-AF-1: On "Broadcast Satellaview-X" media cartridge. BSMC-CR-1: On "Broadcast Satellaview-X" media cartridge. GPC-RAMC-S1: ? SGB-N-10: On "Super Game Boy" interface cartridge. SGB-R-10: On "Super Game Boy" interface cartridge. SHVC-MMSA-1: On "Nintendo Power" flash cartridge. SHVC-SGB2-1: On "Super Game Boy 2" interface cartridge. Note: The fifth part of Code2 only appears on PCBs containing this additional hardware. Note: Code4 only appears on PCBS within cartridges that were "Assembled in Mexico."Source: Zapatabase (Webarchive)